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Sunday, April 6, 2008

This wonderful piece is called 'Catching Raindrops' and as true as its name sounds, whenever I hear it, I feel like I'm transported into a rainy clearing and running trying to catch the falling raindrops.
...
It's beautful...I pure piece of art.
You'd probably have to turn off Shishou if ya wanna hear it.
This guy is GOOD!!!!!
I really wonder when I'd be able to compose something as enchanting as this:


~~
Saturday, April 5, 2008

AARGH!!! This blogskin seriously has to go!

In the meantime, I really want to introduce Brave Story - the New Traveller.
It's SUCH an awesome game!
Before that: HAPPY 36th BIRTHDAY TO TAKEUCHI JUNKO-SAMA!!!!!!!!!!!!!!!!!!!____________________________________________________________

___ ___ _
| _ ) _ _ __ _ __ __ ___ / __| | |_ ___ _ _ _ _
| _ \ | '_| / _` | \ ´ / / -_) \__ \ | _| / _ \ | '_| | || | N E W
|___/ |_| \__,_| \_/ \___| |___/ \__| \___/ |_| \_, | T R A V E L E R
|__/


Brave Story: New Traveler is a game you'll want to like. A role-playing game in the mold of Final Fantasy, it has all the ingredients of its Final forebear and even some helpful touches of its own. The problem is that New Traveler takes its cues from ancient entries in the genre and suffers from maladies long ago cured. You'll wander through labyrinthine dungeons tangled with dead ends and random encounters in the name of thwarting evil, as well as coming of age. If only this game took its own advice and grew up.

At least the story writers are abreast of recent trends. Like so many RPGs these days, New Traveler's tale begins in modern-day Japan, with your hero sitting on a park bench next to his girlfriend playing on his PSP. Your dog, Kratos, chases a frog, perhaps under a log, and your girlfriend follows. You, too busy playing your game, fail to notice anything is amiss until she's been afflicted with an incurable curse of the darkest magic. Whoops?

(meet Yuno, your partner in crime!)

So, you go on a quest into the realm of Vision (that's a place, by the way) seeking the Goddess of Destiny so she'll grant you a wish. To gain an audience, you must capture several gems and attach them to your sword (this tells the Goddess of Destiny that you're serious and aren't going to wish for a Coca-Cola or a million heads of lettuce). Once you get your wish, your girlfriend will wake up and probably dump you, but that's OK because minutes after arriving in Vision, you run into a sexy kitty girl. You know the type: the scantily dressed, sassy girls you always wish the heroes in these Japanese RPGs would go for, but never do.

You and kitten girl eventually find a big lizard guy to team up with to hunt down the gems while killing monsters, capturing bandits, as well as generally saving the day. This is almost always achieved through typical turn-based RPG violence. Your characters can attack, special attack, and perform team moves. The latter two use BP (read: mana), which, in a cool twist, normal attacks replenish. This basically means you'll be able to completely whip your foes with special attacks two or three fights in a row before cooling down and killing them the old-fashioned way to build up some more mana.

The Team Moves, as you might imagine, are special attacks that include two or three players. They cost BP for everyone involved, but tend to damage every enemy or apply a powerful, party wide status boost. Most importantly, they're a great way to quickly get out of random battles without running away--you just kill everything in one fell swoop. Unfortunately, like every other aspect of the combat, team moves don't require any timing or input. There are no button presses for extra damage, you just set it and forget it.

At least there is a modicum of strategy involved. Finishing foes off will usually grant the attacking hero another strike, so if you plan carefully, you can frequently land two shots for the price of one. The enemies strategically up the ante a bit by going berserk, cancelling your attacks, paralyzing your party members, and calling for help. You've seen it all before, but at least the enemies try to keep the fights interesting.

Still, you can only fight so many large, carrot-wielding bunny rabbits before you start asking serious, soul-searching questions about life, the nature of time, and refunds. The game tries to propel you past this interminable grinding toward the conclusion in three ways: with the story, with new weapons, and with Goalfinches. For the most part, the story is well written but completely predictable. Your sword, the main weapon in the game, drastically changes appearance every time you gain a gem, but never feels different. Goalfinches are Pokémon-inspired birds you catch and then make fight. Collecting these critters involves a simple game of scooping them up in a net, while battling them involves pitting your strongest five against another bird collector's five. If you win, you get an item. So yeah, you can cock fight, but you can't fool around with the cat girl. This fantasy has its priorities backward.


(They get younger every day...)

At least it looks good. New Traveler doesn't push any aesthetic envelopes: Everyone has big eyes and silly hair. The environments are all various shades of dungeon, but the visual fidelity is there, and it sounds alright too. The production values in general are high-quality, which includes everything from the normal graphics and the voice acting to the localized dialogue.

Brave Story: New Traveler does several little things right, but it doesn't do enough for $40. Although it isn't by any means a bad game, it is kind of a boring one. The enemies are homogenous and never-ending, the dungeons are exhausting, and the game is long. You could definitely do worse, but remember: It's always better to lift a game like New Traveler out of the bargain bin than to put it in there.

It has really wonderful soundtracks too! ^^
Specially the one in Tearshaven...man that one is so soulful...

Here are some pictures:
(Why is the hero taller than the trees I'll never know...)

(Brave Story really introdues some awesome cutscenes!)


(Woohooo!!! Wouldn't wanna get hit by those!)


)Ahhh!!! Goalflinches fighting a Birdbrawl...I won quite a few. My star players being: Boh (1st ever to mutate into a rare black bird), Korohoro (another rare mutant breed) and my two other rare white birds, not as powerful though: Kirino and another which I forgot...)

Uh........time to go.
By the way, yesterday when I played Brave Story, I didn't save and got defeated by the baddie which has MY name!!!
Rei
Kuso....................
Anyway, I died and guess what?
I was warped back to where I started hours ago!
In the Paulta Mines where I was supposed to fight this Murasame ninja person (twins).
And like...I defeated em', got to Trainkha Hospital (jeez...I HATE that place! Like it's haunted or something...)and got killed by that stupid Volgh's 'Last Word' before he died. I like Volgh, I really do, I just hate that fact that he died and is helping that guy with my name.
Shoulda read this first!:

Time to fight that emo little Rei and his pet zombie, Volgh. Rei isnt really
all that dangerous while Volgh is alive, you need to eliminate that annoying
dragon while you can. Use your most powerful moves to keep pounding on Volg and
have someone keep healing the party. You may want to use any team attacks you
have in the first round since Volgh will isolate your whole party. Occasionally
Rei will cast a Ferricide spell, if this and Volgh hit the same person they
will die if they arent really high on health so keep them full. When you do
actually manage to kill off Volgh he is going to use an attack called Last Word
which really sucks. It does about 150 damage a person in your party.

As soon as the big lummox dies you can start to attack Rei. He does some pretty
damaging spells although nothing as powerful as what Volgh was hurling at you.
Once you lose the isolation you can really do some damage with team attacks.
Honestly the hard part here is keeping your BP and HP up without losing out on
attacking Rei too often.

I love it when you kill a boss but he lives long enough to do what he was doing
anyways... and your party just kind of stands there like theyre mentally
unable to process what hes doing.

After Rei has his Dragonball Z moment you will have to fight him again. This is
basically the exact same fight as you had just a few moments ago. He will spam
the Ferricide attack repeatedly. After a few rounds he will cast a Rivalbinder
spell. This essentially gives him a free round of attacking you while you cant
fight back or do anything really. Once youre free heal yourself and continue to
beat on him. Keep up on him and he will go down soon enough.

Grandwizard Rei my eye. He was a chump both times. But he did lead you to a
pretty awesome little cutscene. Sure it bodes ill for Vision but it looks cool.
Im pretty sure the choice you make here effects what ending you recieve.

Can't wait...but Rei's gonna have an upgrade?
Jeez. I'm gonna use Meladee, me and Sogreth<--(the party's tank)

I'm called 'Hikaru' as I wanted to be the 'light' that saved Vision...I know...chiche but I don't mind. ^^


~~


The Blogger

Name: Rei
Race: Artist
ALL HAIL MANGA, JAPAN AND THE LORD FOREVER MORE!!!

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